public class FadeAnimation extends ControlAnimation
ControlAnimation.AnimationFinished| Modifier and Type | Field and Description |
|---|---|
static int |
DEFAULT_MAX_FADE |
static int |
maxFade
Change this will affect all fade animations until you reset it to DEFAULT_MAX_FADE.
|
c, delayAfterFinish, executedTime, releaseScreenShot, totalTime, useOffscreen| Modifier and Type | Method and Description |
|---|---|
protected void |
animate() |
static FadeAnimation |
create(Control c,
boolean fadeIn,
ControlAnimation.AnimationFinished animFinish,
int totalTime)
Creates a fade animation, fading in or out the given control
|
void |
start() |
computeSpeed, setAnimationFinishedAction, stop, then, updateListenerTriggered, withpublic static int DEFAULT_MAX_FADE
public static int maxFade
Toastpublic void start()
start in class ControlAnimationprotected void animate()
animate in class ControlAnimationpublic static FadeAnimation create(Control c, boolean fadeIn, ControlAnimation.AnimationFinished animFinish, int totalTime)
c - The control to be fadedfadeIn - True will make the control appear, false will make it disappear.animFinish - An interface method to be called when the animation finished, or null if none.totalTime - The total time in millis that the animation will take, or -1 to use the default value (800ms).